
We’re so close; I can smell it! Our new site is careering dangerously towards completion. One element of the homepage is a frivolous physics environment which I was kindly allowed the time to make in Flash using the Box2DFlash physics engine.
The engine has been ported from Eric Catto’s powerful C++ physics engine (Box2D). It took a little time to adjust to some of the coding conventions that have also found their way from the C++ version but after that initial steep learning curve the engine is fantastic to work with.
I’ve released this today before the site launch so that people can play with it and inevitably find the bugs which I’ve lovingly engineered into it. Feel free to put it through its paces!
edit: This is now on our homepage
This entry was posted on September 24th, 2009
and is filed under Announcements, UV
and tagged as: c++, development, Flash-games, physics.
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Gareth started with UVd in 2006 when he fulfilled a placement during his degree at Bournemouth University, being excitedly drawn to the fact that the 2 directors were called Kirsten and Sarah. Suffice to say when he arrived to find Kirsten a boy and Sarah had left, he was most disappointed. Nevertheless he has stayed with us since and is now addicted to installing and utilising new fangled 'things' and puts us all to shame with his enthusiasm…. only dampened when I have to sort out his computer viruses from said activity.
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